Scoutflies
Beginner

Getting Started in Palworld 1.0 (Your first hours)

◷ 8 min read ◆ Updated

Palworld 1.0 dropped on July 10, 2026 JST — the first properly-released version after two and a half years of Early Access. The build ships with 287 Pals in the Palpedia (72 of them added for 1.0: 47 fresh species plus 25 subspecies of existing ones), two new endgame regions to explore (Sky Island and the World Tree), and everything Pocketpair layered in through the Sakurajima, Feybreak, Terraria-crossover, and Home Sweet Home updates. Coming in cold, it's a lot. Here's the first-hours plan that gets you off the beach and into the loop.

Palworld screenshot (Pocketpair)
Palworld 1.0 in play. Version 1.0 launched July 10, 2026 with 287 Pals and two new endgame regions.
✦ Scout's short answer

Grab a Pal with either Kindling or Handiwork from the twelve work suitabilities, plant your first base on a flat patch near ore and a stream, and rush the tech order: Palbox → primitive bow → assembly line → matchlock. Guns are closer than the intro suggests — the matchlock unlocks in the first few hours and everything before that is temporary gear you'll happily leave behind.

Step 1 — Pick a Pal that pulls its weight

Ignore what looks cool for a minute. Your first Pal is your early-game generator — it sits at the base and works one of the twelve work jobs while you explore. The twelve suitabilities are Kindling, Watering, Planting, Handiwork, Gathering, Cooling, Lumbering, Mining, Transporting, Generating Electricity, Medicine Production, and Farming. Most Pals cover one or two, and a few cover three.

The most useful early roles are Kindling (unlocks cooking and smelting), Handiwork (finishes crafting benches faster), and Gathering (harvests berries and other resources you can't cleanly bulk-farm yet). A Pal with two of those on its work tag is a cheat code. Combat Pals matter later; right now, a Pal that keeps your base alive is worth more than one that hits hard.

Step 2 — Place the first base well, but plan to move

The first Palbox is temporary. You will move — possibly twice — as you graduate into Sakurajima and eventually the 1.0 endgame regions. A bad first base burns 90 minutes of your life, so choose with intent:

  • Flat ground — sloped bases eat placement time and clip your Pals into geometry.
  • Ore nodes nearby — you need copper, coal, and Paldium Fragments in the first few sessions. Paldium is the currency of every crafting bench.
  • Water and trees within a short walk — until you have a Watering Pal, you're hauling by hand.
  • Not in a spawn corridor — hostile factions and Alpha Pal patrol routes will hammer your base with raids.

Palworld recognizes several base-focus archetypes (Paldium Fragment bases, Coal bases, Ore bases, Sulfur bases, Skill Fruit bases). You don't need to pick a specialization until your second Palbox — the first one should just be a generalist near mixed resources.

Step 3 — Follow the tech tree in this order

You get one Technology Point per level and a handful of Ancient Technology Points from certain bosses. Ancient tech is limited, so spend it carefully. Front-load these unlocks:

  1. Basic Workbench → Palbox → primitive bow — this is your baseline. Nothing else matters until you have all three.
  2. Storage box → feed box — your Pals lose SAN and stop working if they starve, and starved Pals get sick and eventually run away.
  3. Assembly line → matchlock — the first real damage jump. Save your ancient tech points for it and thank yourself in a few hours.
  4. Repair hammer → high-tier crafting bench — repair costs snowball; delay this and you'll waste materials remaking gear you already had.

Later systems worth aiming for: the Statue of Power for permanent stat upgrades, the Pal Distillation Pod for ranking up captured Pals into stronger versions, and the Awakening system for turning your favourites into 1.0-endgame contenders.

What 1.0 changed for a fresh player

If you're coming in for 1.0 rather than migrating from an Early Access save, three things affect your first hours:

  • The Palpedia is bigger. 287 species means you'll see more variety per biome, but also more redundancy — you'll trip over three or four Pals covering the same work role in the same walk. Don't feel pressured to catch every one on sight; the completionist grind starts after you have a base that runs itself.
  • Sky Island and the World Tree are new endgame regions. You won't touch them for a while — both open in the mid-to-late game — but they replace the old "run out of things to do at level 40" cliff. If you were hesitant to invest hours into a base, that's the payoff.
  • Raid content is real endgame. Six raid bosses currently anchor the endgame lineup — Bellanoir, Bellanoir Libero, Blazamut Ryu, Xenolord, Moon Lord, and Hartalis. You won't fight them for a while either, but the drops from these fights unlock the best Awakening upgrades, so the loop from "catch Pal → level Pal → distill Pal → Awaken Pal" now has a real ceiling.

Common early mistakes

Sinking hours into breeding before you have breeder-tier parents

The breeding calculator is fun to click, but low-quality parents produce low-quality eggs and low-quality Pals. Get a couple of Alpha catches under your belt first, then breed.

Ignoring SAN

SAN is the wellbeing meter on each Pal. If it drops, they stop working; then they get sick; then they run away. Feed them, don't overwork them, and let them sleep. Feed boxes are worth crafting the day you unlock them.

Fighting Alpha Pals at level

Alpha Pals are the region-boss versions of ordinary Pals — much bigger, much stronger. Don't engage them at their listed level; come back five to ten levels above, with a mount and a ranged weapon. The exceptions are the trap-and-catch Alphas that hand you an S-tier working Pal — worth pushing for early.

Ignoring the Trust Mechanic

Every Pal has a Trust value with you that unlocks better work performance and combat cooperation as it rises. Playing with Pals in combat, patting them, and completing missions together builds Trust. New players tend to think of Pals as tools; the game rewards treating them like partners.

For this guide we consulted the Game8 Palworld wiki (Version 1.0 release notes, Palpedia counts, work suitability list, raid boss roster), the Pocketpair official page, the Palworld Steam listing, and community discussion on Reddit and player Discords.